King
King is a leading interactive entertainment company for the mobile gaming world. Since our inception in 2003, we’ve grown from a start-up to the world’s largest mobile gaming network, connecting millions of people through our iconic games, including Farm Heroes, Pet Rescue, Bubble Witch, and Candy Crush, which is still top of the charts 10 years on.
Creativity and innovation are in King’s DNA. Our team of developers, artists, designers and data specialists make the world more playful by creating exciting experiences for our players. Their work brings moments of fun and happiness to millions of people every day.
We have 250 million monthly active users (Q1 2022) across web, social and mobile platforms. Our business is international. King is headquartered in London and Stockholm and has game studios in London, Stockholm, Barcelona, Malmö, and Berlin, along with offices in Malta, New York, and San Francisco. King operates as a key part of the Activision Blizzard group.
Vision & Mission:
- Mission: Making the World Playful
- Values: Creativity, innovation, and bringing moments of fun and happiness to millions of people every day through human-centric game design.
Leadership:
- Key People: Todd Green (President), Riccardo Zacconi (Co-Founder & Chairman), Sebastian Knutsson (Co-Founder), Thomas Hartwig (Co-Founder), Lars Markgren (Co-Founder), Toby Rowland (Co-Founder), Stephane Kurgan (COO).
Focus & Services:
- Specialization: Interactive entertainment and mobile gaming.
- Services: Development and publishing of cross-platform social and mobile games.
- Tools: Modern tech stack including Python, Elasticsearch, PWA, LogicMonitor, HashiCorp, and Unity.
Portfolio & Achievements:
- Key Projects: Candy Crush Saga (top-grossing franchise), Farm Heroes Saga, Pet Rescue Saga, Bubble Witch Saga, and over 200 other exclusive titles.
- Partners: Major distribution platforms including Apple App Store, Google Play Store, and Facebook.
- Achievements: Operates the world’s largest mobile gaming network with over 200 million monthly active users (as of Q1 2022).
Status: Subsidiary (Acquired by Activision Blizzard in 2016; Activision Blizzard subsequently acquired by Microsoft in 2023).