Back to all jobs
KIN

Build Engineer

King
On-site
Location
Barcelona, Catalonia, Spain
Experience
Mid
Posted
Posted 11 days ago
Medium
Games + Interactive
Department
Build Engineer
Type
Skills Required
Python Java Bash Groovy
About the Role

Your Role Within the Kingdom Bobcat's mission is to enable hundreds of Candy engineers through robust, efficient, and modern build tooling. As a Build Engineer on our team, you'll work on the CI/CD infrastructure that powers one of the world's most successful mobile games during a pivotal time of transformation and modernization. You'll operate with growing autonomy, owning features and improvements from design through delivery. You'll collaborate closely with other Foundation teams, Engineering Systems, and the Game Production Build Team, while directly supporting Candy engineers who depend on our infrastructure. This is an important position where your work directly shapes the developer experience for the entire Candy engineering organization.

This hybrid position is available in Stockholm, Barcelona, London, or Malmö.

What you'll do

  • Design, implement, and maintain CI/CD pipelines for Candy Crush Saga client builds across Android, iOS, and other platforms
  • Work on build infrastructure improvements that serve all Candy engineers
  • Own features and infrastructure improvements end-to-end with minimal supervision
  • Write robust, maintainable code following engineering best practices
  • Monitor, debug, and resolve build infrastructure issues to ensure system reliability
  • Participate in code reviews and contribute to technical decisions within the team
  • Partner with Candy engineers to understand build and CI pain points and deliver solutions
  • Work with Engineering Systems and Shared Tech teams on cross-functional initiatives
  • Provide technical support and troubleshooting for build tools and pipelines
  • Contribute to technical documentation, runbooks, and knowledge sharing

Skills to Create Thrills

  • Software engineering experience with focus on build systems, CI/CD, or developer tooling
  • Strong programming skills (e.g., Python, Java, Bash, Groovy)
  • Experience with modern CI/CD platforms such as Buildkite, GitHub Actions, or similar
  • Knowledge of build tools like Bazel, Gradle, Make, or similar
  • Solid understanding of Git version control and branching strategies
  • Familiarity with cloud infrastructure (GCP, AWS, or Azure)
  • Strong problem-solving skills and ability to debug complex technical issues
  • Excellent communication and collaboration skills
  • Passion for developer experience and engineering productivity

Nice to have

  • Experience with Bazel build system
  • Experience with Kubernetes and infrastructure-as-code tools (Terraform, Puppet)
  • Background in gaming industry or mobile development
  • Contributions to open-source build tooling or developer productivity projects
  • Experience working in large-scale monorepos

About King With a mission of Making the World Playful, King is a leading interactive entertainment company with more than 20 years of history of delivering some of the world’s most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile game hits such as Farm Heroes Saga. King games are played by more than 200 million monthly active users.

King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta.

Who we are King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.

Our passion Making great games is incredibly challenging but we’ve proven it can be done… and we see a world of possibilities ahead. We’re challenging ourselves to dream bigger in a Seriously Playful way. We’re experimenting, learning, and adapting continuously to shape the industry in ways yet to be imagined. We’re passionate about bringing moments of magic to our players and we’re not afraid to have fun along the way. Above all, we play as a team, helping each other have impact on a massive scale. And we’ll know we’ve outdone ourselves when we’ve inspired the world to play.

KIN
About the Studio
King
5 offices
1001-5000 employees
Founded 2003
64 open roles
View Studio Profile Visit Website