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KIN

Game Designer

King
On-site
Location
Stockholm, Uppland, Sweden
Experience
Senior
Posted
Posted 2 days ago
Medium
Games + Interactive
Department
Game Designer
Type
Skills Required
puzzle gameplay design blocker and level mechanic design gameplay feel definition collaboration with level design product management and data analysis gameplay system prototyping meta and economy system alignment design documentation market analysis mobile games experience free to play titles meta game design progression frameworks long term engagement mechanics player motivation data interpretation multidisciplinary collaboration organizational skills clear communication fast-paced development Minecraft knowledge
About the Role

Responsibilities:

  • Design and iterate on the core puzzle gameplay, ensuring the moment-to-moment interaction feels satisfying, responsive, and accessible.
  • Create and evolve blockers and level mechanics, developing gameplay elements that introduce challenge, variety, and strategic depth.
  • Help define the overall gameplay feel, including pacing, readability, clarity, and player feedback.
  • Collaborate with the level design team to ensure blockers and mechanics integrate well into the wider level progression.
  • Partner with Product Managers and Data Scientists to analyze player behavior and tune gameplay difficulty, progression, and engagement.
  • Prototype and develop new gameplay mechanics, exploring ideas that enhance the puzzle experience and expand the game’s design space.
  • Ensure gameplay systems align with the game’s broader meta and economy systems, working with systems and economy designers when necessary.
  • Maintain high standards of design quality, balancing creative ambition with technical constraints and production realities.
  • Document and clearly communicate gameplay designs, ensuring teams across disciplines understand design goals and player outcomes.
  • Identify and communicate design risks early, working closely with producers and engineers to ensure smooth delivery.
  • Stay connected to the market, analyzing puzzle and casual games to identify emerging trends and opportunities.
  • Contribute to the studio’s design craft community, sharing learnings and supporting the growth of fellow designers.

Qualifications:

  • Experience working on mobile games, particularly free to play titles.
  • Strong passion for casual mobile games and meta game design.
  • Proven experience designing meta systems, progression frameworks, or long term engagement mechanics in successful games.
  • Strong understanding of player motivation, progression design, and long term engagement loops.
  • Experience designing systems that connect gameplay with progression, rewards, and feature unlocks.
  • Analytical mindset with the ability to interpret player behavior and data insights to guide iteration.
  • Experience collaborating within multidisciplinary teams, balancing creative, technical, and product perspectives.
  • Strong organizational skills with the ability to drive features from concept through delivery.
  • Clear and effective communicator verbally, visually, and in written documentation.
  • Comfortable working in fast-moving development environments where systems evolve through iteration.
  • Knowledge of Minecraft, the game and wider IP is a strong plus.

What We Offer: We’re a serious business that takes pride in having fun. Every day at King, we blend intuition with analysis, art with science, and imagination with execution to craft games the world loves to play. Our mission is simple: bring moments of magic to everyday life.

We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply can’t expect diversity in our players and originality in our games without first nurturing it in our people.

About King: King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.

We’re passionate about bringing moments of magic to our players and we’re not afraid to have fun along the way. Above all, we play as a team, helping each other have impact on a massive scale. And we’ll know we’ve outdone ourselves when we’ve inspired the world to play.

KIN
About the Studio
King
5 offices
1001-5000 employees
Founded 2003
64 open roles
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