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KIN

Animator, 2D

King
On-site
Location
Barcelona, Catalonia, Spain
Experience
Senior
Posted
Posted Apr 8, 2026
Medium
Games + Interactive
Department
Animator, 2D
Type
Skills Required
Spine Unity
About the Role

Responsibilities:

  • Collaborate with Art, Design, and Engineering to deliver high-quality animation aligned with game vision and player experience.
  • Lead the creation of polished, expressive, and performant animations for characters, gameplay, and UI across a variety of features.
  • Establish and uphold animation standards, pipelines, and best practices, ensuring consistency, scalability, and technical excellence across the project.
  • Partner with Tech Art and Engineering to ensure efficient implementation and mobile performance optimization.
  • Provide creative direction, feedback, and mentorship, elevating craft quality across the team.
  • Drive opportunities to enhance gameplay feel, readability, and emotional impact through animation, proactively proposing solutions that strengthen the player experience.
  • Stay informed about animation trends, emerging tools, and industry best practices to ensure our visual storytelling remains innovative, fresh, and competitive.

Skills & Qualifications:

  • Extensive experience as an Animator in games or interactive media, with a strong portfolio showcasing expressive and high-quality work.
  • Deep understanding of animation principles and how motion serves to gameplay clarity and smoothiness. Balancing creativity with functionality.
  • Strong experience with 2D tools such as Spine (or similar), optimized for mobile platforms.
  • Experience animating UI and player feedback moments, with a solid grasp of motion timing, readability, and how animation enhances user experience.
  • Solid knowledge of implementation workflows in Unity (or similar engine), including performance and optimization considerations.
  • Experience with VFX/particle systems and basic rigging fundamentals.
  • Comfortable working across cartoony, casual, and mid-core styles, with the ability to adapt tone and motion language to different audiences and game contexts.
  • Strong communication skills, with experience mentoring and giving constructive feedback.
  • Proactive mindset and passion for craft excellence and continuous learning.

Nice to Have:

  • Experience with After Effects (or similar) for motion concepts.
  • Experience with 3D animation workflows and tools.
  • Experience working on Live Games environments.

A portfolio demonstrating all aspects of your skill is required.

KIN
About the Studio
King
5 offices
1001-5000 employees
Founded 2003
64 open roles
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