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KIN

Technical Artist

King
Featured On-site
Location
London, United Kingdom, England
Experience
Mid
Posted
Posted Apr 23, 2026
Medium
Games + Interactive
Department
Technical Artist
Type
Skills Required
Unity Blender Maya Houdini
About the Role

Key Responsibilities

  • Directly supporting content creators integrating their work into Unity
  • Maintaining communication with the many different crafts across the team
  • Research and development / proactive automation
  • Identifying production bottlenecks & proposing solutions
  • Collaborate closely with fellow tools developers

Required Skills & Experience

  • An inquisitive, technical mindset eager to work with a passionate team.
  • General knowledge of a broad spectrum of the games development field
  • Knowledge of visual scripting systems and node graphs.
  • Experience with the Unity game engine and editor.
  • Scripting experience with 3d software packages such as Blender, Maya or Houdini.

Desirable Skills & Experience

  • Game engine (C#) scripting experience.
  • Version control – Knowing how to get the most out of Git & Perforce.
  • Profiling & Performance – Analyzing performance data & recommending improvements
  • Graphics & Rendering – Creating complex visual effects with shaders, particles and procedural geo
  • Rigging & Animation – Authoring rigs & animations, handling modular characters & customization
  • Tools & Pipelines – Developing tools that feel good to use / intuitive
  • Mentorship experience – Ability to guide and inform others on best practices & workflow nuances
  • Knowing some of these keywords: ClipEvents, ShaderGraph, Blender, Validator, State Machines, Blend fields, Navmeshes, Timelines, Particle System, Root Motion, Atlasing.

What We Offer

  • A creative and inclusive environment where thoughtful ideas are valued.
  • A chance to shape developer experience on Minecraft Blast, our new mobile take on the Minecraft universe.
  • The opportunity to shape the foundations of our studios overall content pipeline.
  • Competitive salary, solid benefits, and room to grow both technically and artistically.
KIN
About the Studio
King
5 offices
1001-5000 employees
Founded 2003
64 open roles
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