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Technical Artist
King
Featured On-site
Skills Required
Unity Blender Maya Houdini
About the Role
Key Responsibilities
- Directly supporting content creators integrating their work into Unity
- Maintaining communication with the many different crafts across the team
- Research and development / proactive automation
- Identifying production bottlenecks & proposing solutions
- Collaborate closely with fellow tools developers
Required Skills & Experience
- An inquisitive, technical mindset eager to work with a passionate team.
- General knowledge of a broad spectrum of the games development field
- Knowledge of visual scripting systems and node graphs.
- Experience with the Unity game engine and editor.
- Scripting experience with 3d software packages such as Blender, Maya or Houdini.
Desirable Skills & Experience
- Game engine (C#) scripting experience.
- Version control – Knowing how to get the most out of Git & Perforce.
- Profiling & Performance – Analyzing performance data & recommending improvements
- Graphics & Rendering – Creating complex visual effects with shaders, particles and procedural geo
- Rigging & Animation – Authoring rigs & animations, handling modular characters & customization
- Tools & Pipelines – Developing tools that feel good to use / intuitive
- Mentorship experience – Ability to guide and inform others on best practices & workflow nuances
- Knowing some of these keywords: ClipEvents, ShaderGraph, Blender, Validator, State Machines, Blend fields, Navmeshes, Timelines, Particle System, Root Motion, Atlasing.
What We Offer
- A creative and inclusive environment where thoughtful ideas are valued.
- A chance to shape developer experience on Minecraft Blast, our new mobile take on the Minecraft universe.
- The opportunity to shape the foundations of our studios overall content pipeline.
- Competitive salary, solid benefits, and room to grow both technically and artistically.