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KIN

UI Artist

King
On-site
Location
London, United Kingdom, England
Experience
Senior
Posted
Posted May 19, 2026
Medium
Games + Interactive
Department
UI Artist
Type
Skills Required
Unity Figma
About the Role

New Games Studio is looking for a highly skilled Senior UI Artist to join the team on a new unannounced project.
This is a senior, hands-on role for someone who can help define the visual identity, feel, and motion language of the UI for a completely new game. The focus is on UI art, visual design, and hands-on Unity implementation, rather than owning the full UX design process.
We are looking for someone with strong experience creating UI for casual mobile games, a great eye for visual quality, and the ability to implement and polish UI directly in Unity. You should be self-reliant, organized, and comfortable taking ownership without needing close day-to-day direction.

Your role within our Kingdom
As a Senior UI Artist, you will:

  • Help define the look, feel, motion, and visual language of the UI for the project.
  • Create high-quality UI art for screens, HUD elements, menus, buttons, icons, popups, rewards, and feature interfaces.
  • Work hands-on in Unity to implement, polish, and maintain UI directly in-engine (Unity).
  • Translate UX wireframes, game design needs, and visual direction into polished mobile UI.
  • Create a UI that feels clear, responsive, satisfying, and aligned with the overall game style.
  • Collaborate closely with game designers, art director, VFX/Animation, technical artists, developers, and producers.
  • Help establish reusable UI components, visual rules, layout patterns, and implementation standards.
  • Support the project’s UI style guide, including typography, iconography, color, hierarchy, motion, and interaction feedback.
  • Support creating UI motion, transitions, animations, and visual feedback that improve clarity and game feel.
  • Ensure UI assets and implementations are optimized for mobile performance, memory, readability, and different screen sizes.
  • Identify UI-related visual, technical, or workflow issues and propose practical solutions.

Skills to create thrills
We are looking for a senior UI Artist / UI Designer with strong visual craft, mobile game sensibility, and hands-on Unity implementation experience.
You have:

  • Significant experience creating UI for games, ideally casual or mobile free-to-play games.
  • Strong hands-on experience implementing UI directly in Unity.
  • Strong visual design skills, including layout, hierarchy, composition, color, typography, and iconography.
  • Experience creating UI art for mobile screens, HUDs, menus, popups, buttons, icons, rewards, events, and feature flows.
  • Experience working in Figma and creating clear design files, specs, or assets for implementation.
  • Understanding of mobile UI constraints, including readability, touch targets, safe areas, aspect ratios, asset optimization, and performance.
  • Understanding of UI performance in Unity, including canvas setup, batching, overdraw, draw calls, texture usage, layout rebuilds, and animation cost.
  • Ability to work closely with UX and game design without needing to own the full UX process.
  • Experience creating reusable UI components, style guides, design specs, or visual systems.
  • Strong collaboration skills across art, UX, design, technical art, engineering, and production.
  • A proactive, organized, and self-driven approach to your work.

Additional experience

  • Experience with Unity UI Toolkit is meriting.
  • Experience working in agile or cross-functional game teams.

What makes you successful in this role

  • You are not waiting for tasks to be assigned. You look at the game, understand what the UI needs, and help move the visual quality forward.
  • You can balance visual polish with production reality. You know when to explore, when to simplify, when to polish, and when to make something reusable.
  • You are comfortable owning the UI art for features from early direction to final in-engine implementation, while keeping stakeholders informed and aligned.
  • Most importantly, you help establish a UI foundation that makes the project feel clear, polished, playful, and distinctly King.

Portfolio requirement
A portfolio in English is required.
Your portfolio should show strong examples of mobile game UI, visual polish, motion, and ideally hands-on Unity implementation. We are especially interested in examples that show how you create the look and feel of a game UI from concept or direction through to final in-game result.

KIN
About the Studio
King
5 offices
1001-5000 employees
Founded 2003
64 open roles
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