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SCO

VFX Artist

Scopely
On-site
Location
Barcelona, Catalonia, Spain
Experience
Mid
Posted
Posted May 12, 2026
Medium
Games + Publishing
Department
VFX Artist
Type
Skills Required
Unity Photoshop 3ds Max Maya Blender
About the Role

VFX Artist - Monopoly GO!

What You'll Do

  • Create VFX in Unity using particle systems, shader effects, and animations
  • Integrate VFX directly into features or environments, collaborating closely with Technical and Integration Artists or developers
  • Align with game designers, feature owners, and art leads to create assets according to requirements and iterate based on feedback
  • Maintain the consistent visual style of the game while ensuring all assets are optimized for mobile devices
  • Collaborate with other art disciplines when bringing features to life, offering technical support and expertise when needed
  • Communicate updates, blockers, and concerns clearly to production and leadership

What We're Looking For

  • 2+ years of experience in mobile game development
  • Strong proficiency in Unity, including asset importing, particle systems, animation workflows, UI/sprite/canvas systems, and material setup
  • Proficiency in 2D texturing (Photoshop)
  • Experience in 3D modeling (3ds Max, Maya, Blender, etc.)
  • Strong communication and collaboration skills, with the ability to work effectively in an agile team environment
  • Solid understanding of animation principles and timing
  • Excellent problem-solving skills and the ability to work independently while taking ownership of tasks

Bonus Points

  • Curiosity on using IA tools to improve your day by day workflow and productivity
  • Have experience creating preview sequences and animations in After Effects or similar tools
  • Have previously worked on or have a portfolio featuring stylized or cartoon-style effects
  • Are passionate about video games and stay up to date with new techniques and workflows in the industry
SCO
About the Studio
Scopely
16 offices
1001-5000 employees
Founded 2011
64 open roles
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