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SCO

UX Designer

Scopely
Remote
Location
Culver City, California, United States
Experience
Mid
Posted
Posted May 12, 2026
Medium
Games + Publishing
Department
UX Designer
Type
Skills Required
Figma Miro Adobe Suite Unity
About the Role

Responsibilities:

  • Create prototypes for internal and external playtesting.
  • Contribute to user experience (UX) and UX vision for Marvel Strike Force.
  • Think holistically and exceed the studio's quality standards.
  • Work directly with the Lead and other stakeholders.
  • Seek out and leverage the talents of Scopely’s player research team to inform and validate designs.
  • Use analytics to gain insights into player behavior to drive discussion, propose improvements, and steer product direction.
  • Ensure designs are aligned with KPI goals.
  • Partner across disciplines to achieve excellent UX results, gather input, and develop strong features.
  • Telecommuting permitted from anywhere in the U.S.

Minimum Requirements:

  • Bachelor’s degree or foreign equivalent in Graphic Design, Digital Arts, or related field, plus one (1) year of experience as a UX Designer, Video Game Designer, Graphic Designer, or related occupation.

Must have experience with:

  • Designing mobile games UX on shipped titles.
  • Working with distributed teams.
  • Development of a live-service mobile game.
  • Working on hero collector and tactical battle games.
  • UX design and prototyping tools: Figma, Miro, or Adobe Suite.
  • Creating UX artifacts: storyboards, information architecture diagrams, journey maps, user stories, competitive audits, flowcharts, wireframes, and prototypes.
  • Designing casual, mass market mobile games UX.
  • Using Video Game Software: Unity.

Salary: $105,000 - $155,000 per year

SCO
About the Studio
Scopely
16 offices
1001-5000 employees
Founded 2011
64 open roles
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