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UX Designer
Scopely
Remote
Skills Required
Figma Miro Adobe Suite Unity
About the Role
Responsibilities:
- Create prototypes for internal and external playtesting.
- Contribute to user experience (UX) and UX vision for Marvel Strike Force.
- Think holistically and exceed the studio's quality standards.
- Work directly with the Lead and other stakeholders.
- Seek out and leverage the talents of Scopely’s player research team to inform and validate designs.
- Use analytics to gain insights into player behavior to drive discussion, propose improvements, and steer product direction.
- Ensure designs are aligned with KPI goals.
- Partner across disciplines to achieve excellent UX results, gather input, and develop strong features.
- Telecommuting permitted from anywhere in the U.S.
Minimum Requirements:
- Bachelor’s degree or foreign equivalent in Graphic Design, Digital Arts, or related field, plus one (1) year of experience as a UX Designer, Video Game Designer, Graphic Designer, or related occupation.
Must have experience with:
- Designing mobile games UX on shipped titles.
- Working with distributed teams.
- Development of a live-service mobile game.
- Working on hero collector and tactical battle games.
- UX design and prototyping tools: Figma, Miro, or Adobe Suite.
- Creating UX artifacts: storyboards, information architecture diagrams, journey maps, user stories, competitive audits, flowcharts, wireframes, and prototypes.
- Designing casual, mass market mobile games UX.
- Using Video Game Software: Unity.
Salary: $105,000 - $155,000 per year