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BLI4

Unity Artist

Blizzard
On-site
Location
Barcelona, Catalonia, Spain
Experience
Senior
Posted
Posted 16 days ago
Medium
AAA video game development and publishing, esports, and online gaming services
Department
Unity Artist
Type
Skills Required
Unity Adobe Suite Maya 3ds Max ZBrush
About the Role

Responsibilities:

  • Work closely under the direction of the game’s meta art director to develop in-game content that aligns with the project's objectives, most importantly for character presentation in the meta of the game.
  • Set up complete 3D meta scenes in-game, including characters, environments, cameras, lighting, textures, and VFX.
  • Create 3D, 2D, and VFX art for the game’s meta where required.
  • Implement and optimize 3D art, 2D art, and animation into the game where required.
  • Test, evaluate and provide feedback on tools and pipelines designed for developing the game’s meta.
  • Proactively engage with the planning for the game, ensuring your art is delivered according to the game’s needs and that updates and dependencies are clearly communicated.
  • Work with all crafts needed to ensure art is delivered to a specification that offers great technical performance, within the required technical budgets.

Minimum Requirements:

  • Proficient in crafting high-quality 3D, 2D, and VFX assets and implementing them into Unity.
  • Experience in how content fits into the production of Unity game development in collaboration with other disciplines, especially visual development, tech art, graphics, and gameplay.
  • Highly experienced with game art pipelines and workflows.

Knowledge & Skills:

  • Ability to work within an established art style when creating art for the game.
  • In-depth understanding of fundamentals for 3D and 2D asset creation and real-time lighting such as PBR.
  • In-depth knowledge of industry leading applications:
    • Adobe Suite (Photoshop, After Effects, etc.)
    • Maya, Max, and Z-brush (Maya preferred)
    • Unity Editor and Tools
  • In-depth knowledge of technical constraints, optimization, and implementation techniques for 3D, 2D, and animation artwork.

Key Attributes:

  • A passion for making high-quality games in a cross-discipline, collaborative team.
  • A problem solver, committed to doing what’s right for art quality and the game as a whole.
  • A curious and proactive contributor with a broad interest in game art, keen to learn and share knowledge with the team.
  • A strong collaborator focused on delivering great gameplay, accessibility, and user experience.
  • Excellent communication and organization skills.

Nice to have:

  • Technical art skills (shader creation and/or procedural content creation tools).
  • 2D and/or 3D animation skills.

About Us: Blizzard Entertainment® is a premier developer and publisher of entertainment software. After establishing the Blizzard Entertainment label in 1994, the company quickly became one of the most popular and well-respected makers of computer games. By focusing on creating well-designed, highly enjoyable entertainment experiences, Blizzard Entertainment has maintained an unparalleled reputation for quality since its inception.

BLI4
About the Studio
Blizzard
14 offices
10001+ employees
Founded 1991
39 open roles
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