Tools Programmer
Responsibilities:
Design, implement, and maintain editor tools, pipelines, and automation systems in Unity tailored to project needs.
Extend and customize the Unity Editor, including windows, inspectors, menus, and custom workflows.
Develop scripts and components that improve iteration speed and reduce repetitive tasks.
Collaborate with designers, artists, and programmers to understand workflow pain points and propose efficient solutions.
Contribute to building asset pipelines including import/export, data validation, and content generation.
Ensure tools integrate smoothly with source control, build systems, and project pipelines.
Optimize existing tools for better stability, usability, and performance.
Write clean, maintainable, and well-documented code following Gameloft's coding standards.
Troubleshoot issues and provide timely support to users across the studio.
Work with production and tech leads to prioritize tool features based on project needs.
Gather and incorporate user feedback through iterative tool development cycles.
Participate in code reviews and technical discussions.