Texture Artist
Function: CG Office Location: Dublin Business: Brown Bag Type of Position: Full-time Contract Job Description: At Brown Bag Films, our motto is simple: “We Love Animation™.” And we mean it - we put our artists at the heart of everything we do. As one of the most creatively driven animation studios, we are passionate about creating high-quality, engaging content for kids and families everywhere. We are currently looking for a Texturing Artist to join our talented team here at our Dublin studio. The successful candidate will create high-quality textures and shaders that meet the artistic and narrative goals set by the Art Director, while adhering to technical specifications and project constraints. This is a Fixed-Term, 8 week contract based in Dublin. Please note that our studio operates on a hybrid model, with a minimum of two days per week required in the studio. The successful candidate must have the right to work in Ireland for the duration of the contract.
Key Responsibilities:
- Create textures and shaders for characters, props, environments, and other assets using tools such as Unreal Engine, Maya, and Substance Painter.
- Interpret visual direction and ensure technical accuracy through close collaboration with Art Directors, CG Supervisors, and Production.
- Work with Lighting and Compositing teams to ensure shaders meet the final look requirements.
- Perform technical approvals on internally and externally produced assets.
- Monitor and log time spent on tasks and escalate issues promptly.
- Review your own work and participate in dailies to critique the work of the wider team (including overseas).
- Troubleshoot and resolve artistic and technical issues related to surfacing.
- Collaborate with technical teams to ensure optimized rendering performance.
- Stay current on industry tools, workflows, and best practices.
Key Requirements:
- Knowledge: Working knowledge of texture and shading creation and the CG pipeline.
- Experience: Experience as a Texture Artist in broadcast, feature film, or comparable quality game work.
- Technical Skills: Proficient in Substance Painter, Photoshop; strong UV mapping skills in Maya. Good understanding of shader/texture optimization.
Salary: 39,000.00 - 45,000.00 Open to EU Candidates Only?: (not specified) Expected Start Date: (not specified)