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BBF2

Texture Artist

Brown Bag Films
On-site
Location
Dublin, Ireland
Experience
Mid
Posted
Posted May 11, 2026
Medium
Creative-led animation production
Department
Texture Artist
Type
Skills Required
Substance Painter Photoshop Maya
About the Role

Function: CG Office Location: Dublin Business: Brown Bag Type of Position: Full-time Contract Job Description: At Brown Bag Films, our motto is simple: “We Love Animation™.” And we mean it - we put our artists at the heart of everything we do. As one of the most creatively driven animation studios, we are passionate about creating high-quality, engaging content for kids and families everywhere. We are currently looking for a Texturing Artist to join our talented team here at our Dublin studio. The successful candidate will create high-quality textures and shaders that meet the artistic and narrative goals set by the Art Director, while adhering to technical specifications and project constraints. This is a Fixed-Term, 8 week contract based in Dublin. Please note that our studio operates on a hybrid model, with a minimum of two days per week required in the studio. The successful candidate must have the right to work in Ireland for the duration of the contract.

Key Responsibilities:

  • Create textures and shaders for characters, props, environments, and other assets using tools such as Unreal Engine, Maya, and Substance Painter.
  • Interpret visual direction and ensure technical accuracy through close collaboration with Art Directors, CG Supervisors, and Production.
  • Work with Lighting and Compositing teams to ensure shaders meet the final look requirements.
  • Perform technical approvals on internally and externally produced assets.
  • Monitor and log time spent on tasks and escalate issues promptly.
  • Review your own work and participate in dailies to critique the work of the wider team (including overseas).
  • Troubleshoot and resolve artistic and technical issues related to surfacing.
  • Collaborate with technical teams to ensure optimized rendering performance.
  • Stay current on industry tools, workflows, and best practices.

Key Requirements:

  • Knowledge: Working knowledge of texture and shading creation and the CG pipeline.
  • Experience: Experience as a Texture Artist in broadcast, feature film, or comparable quality game work.
  • Technical Skills: Proficient in Substance Painter, Photoshop; strong UV mapping skills in Maya. Good understanding of shader/texture optimization.

Salary: 39,000.00 - 45,000.00 Open to EU Candidates Only?: (not specified) Expected Start Date: (not specified)

BBF2
About the Studio
Brown Bag Films
3 offices
501-1000 employees
Founded 1994
35 open roles
View Studio Profile Visit Website