Back to all jobs
Technical Artist
Scopely
Remote
Skills Required
Unity Photoshop Illustrator Maya Blender
About the Role
What You Will Do
- Import and integrate 2D and 3D assets from external tools into Unity
- Manage, implement, and optimize assets within a versioned repository
- Create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, and game logic using internal tools and third party plugins
- Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery
- Design and develop tools and workflows to improve artist productivity and pipeline efficiency
- Research, evaluate, and implement AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines
- Own, document, and continuously improve pipelines and best practices
What We're Looking For
- Minimum 5 years of experience as a technical artist or similar discipline
- Experience in repository management, asset exporting/importing, optimization and pipeline creation
- Strong understanding of real-time performance constraints and optimization techniques
- Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency
- Experience in Unity game engine
- Experience in UI / UX implementation
- Experience in 2D graphics software such as Photoshop or Illustrator
- Experience in 3D graphics software such as Maya or Blender
- Professional proficiency in English