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SCO

Technical Artist

Scopely
Remote
Location
Culver City, California, United States
Experience
Senior
Posted
Posted Apr 14, 2026
Medium
Games + Publishing
Department
Technical Artist
Type
Skills Required
Unity Photoshop Illustrator Maya Blender
About the Role

What You Will Do

  • Import and integrate 2D and 3D assets from external tools into Unity
  • Manage, implement, and optimize assets within a versioned repository
  • Create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, and game logic using internal tools and third party plugins
  • Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery
  • Design and develop tools and workflows to improve artist productivity and pipeline efficiency
  • Research, evaluate, and implement AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines
  • Own, document, and continuously improve pipelines and best practices

What We're Looking For

  • Minimum 5 years of experience as a technical artist or similar discipline
  • Experience in repository management, asset exporting/importing, optimization and pipeline creation
  • Strong understanding of real-time performance constraints and optimization techniques
  • Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency
  • Experience in Unity game engine
  • Experience in UI / UX implementation
  • Experience in 2D graphics software such as Photoshop or Illustrator
  • Experience in 3D graphics software such as Maya or Blender
  • Professional proficiency in English
SCO
About the Studio
Scopely
16 offices
1001-5000 employees
Founded 2011
64 open roles
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