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SPE2

Rendering Engineer

Sperasoft
Permanent On-site
Location
Warsaw, Mazowieckie, Poland
Experience
Internship
Posted
Posted 4 days ago
Medium
Games + Interactive
Department
Rendering Engineer
Type
Permanent
Skills Required
HLSL GLSL C++
About the Role

Responsibilities:

Design, build, and maintain efficient, reusable, and reliable rendering code. Implement new or improve existing rendering techniques. Help maintain code quality and organization. Profile and optimize C++ and GPU code. Communicate effectively within the team.

Requirements:

Basic understanding of one of the Graphics API: DirectX 11/12, OpenGL, Vulkan, Metal. Basic understanding of HLSL/GLSL/MSL. Practical knowledge in Rendering/Graphics area. This can be:

  • Work on your pet project – individually or with friends.
  • Participation in GameJams, Hackathons, etc.
  • Contribution to open-source projects.

You will be a part of a dev team, so you need to have time for discussions and task collaboration. It's better if you are able to work the same hours as your team. If you need a few private hours to attend classes, this might be acceptable. Desire to make games and join Sperasoft after successful completion of the internship.

If you have something from this list, it will give you additional points:

Portfolio of pet projects on GitHub/GitLab/Bitbucket. Knowledge of the C++11/14/17 standards. Experience with game development. Passion for gaming.

Benefits:

Working with an international team of world-class professionals on exciting and challenging projects. Learning & Development opportunity. Sensibly flexible working hours. Breakfasts, snacks and fruits available during the day, tea and coffee machines.

SPE2
About the Studio
Sperasoft
8 offices
501-1000 employees
Founded 2004
32 open roles
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