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SPE2

Rendering Engineer

Sperasoft
On-site
Location
Belgrade, Serbia
Experience
Internship
Posted
Posted 4 days ago
Medium
Games + Interactive
Department
Rendering Engineer
Type
Skills Required
HLSL GLSL C++
About the Role

Responsibilities:

  • Design, build, and maintain efficient, reusable, and reliable rendering code.
  • Implement new or improve existing rendering techniques.
  • Help maintain code quality and organization.
  • Profile and optimize C++ and GPU code.
  • Communicate effectively within the team.

Requirements:

  • Basic understanding of one of the Graphics API: DirectX 11/12, OpenGL, Vulkan, Metal.
  • Basic understanding of HLSL/GLSL/MSL.
  • Practical knowledge in Rendering/Graphics area. This can be:
    • Work on your pet project – individually or with friends.
    • Participation in GameJams, Hackathons, etc.
    • Contribution to open-source projects.
  • You will be a part of a dev team, so you need to have time for discussions and task collaboration.
  • It's better if you are able to work the same hours as your team.
  • If you need a few private hours to attend classes, this might be acceptable.
  • Desire to make games and join Sperasoft after successful completion of the internship.

Nice-to-haves (Additional Points):

  • Portfolio of pet projects on GitHub/GitLab/Bitbucket.
  • Knowledge of the C++11/14/17 standards.
  • Experience with game development.
  • Passion for gaming.

Benefits:

  • Working with an international team of world-class professionals on exciting and challenging projects.
  • Learning & Development opportunity.
  • Sensibly flexible working hours.
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines.
SPE2
About the Studio
Sperasoft
8 offices
501-1000 employees
Founded 2004
32 open roles
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