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Prop Artist
Sperasoft
On-site
Skills Required
3ds Max Maya ZBrush Photoshop Unreal
About the Role
Responsibilities:
- Develop, maintain, and create both: high polygonal models and real-time game assets matching (or exceeding) project and studio standards
- Work with Lead Artists to ensure timely completion of game assets
- Communicate regularly with the Lead Artist regarding the status of current tasks
- Obtain Lead Artists guidance and approval as required to advance tasks
- Continue to refine artistic abilities and learn new software packages and / or in-house tools
- Contribute to the team-oriented environment
Requirements:
- 2+ years of working experience as a 3D Props Artist
- Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio
- Ability to create interesting, detailed and visually appealing props
- Be proficient with the software packages and tools of the games industry
- Experience with Unreal Engine
- Excellent understanding of form, shape, structure and silhouette with regard to modeling
- Experience with managing polygon count and texture budgets
- Ability to receive constructive feedback
- Self-motivation, good communication skills, and a great team-player attitude
- Good English communication and writing skills
Benefits:
- Medical Care package
- MyCafeteria system - including Multisport card and more
- Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
- English or Polish language classes
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
- Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings