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GGG

Modeler

Grinding Gear Games
On-site
Location
Auckland, New Zealand
Experience
Senior
Posted
Posted May 12, 2026
Medium
Games + Interactive
Department
Modeler
Type
Skills Required
Maya ZBrush Substance Painter Photoshop
About the Role

Grinding Gear Games is seeking a Senior 3D Character Modeller to help create character and creature models for Path of Exile.

Duties:

  • Work side-by-side with artists on the character team, under the direction of the Art Director to create the highest quality artwork and maintain artistic consistency and expectations set by the studio
  • Collaborate with our Lead Character Artist, Character Animator, and Character Rigger to review topology, design, and character goals
  • Work with fellow artists to establish and maintain an art pipeline for the character creation process
  • Assist with mentorship of other team members within the team
  • Coordinate with outsource artists and provide thorough and consistent feedback to our outsource team

We are seeking someone with:

  • 5+ years of professional experience in a Character Artist role
  • Experience with one or more outsource management project in game or film industry
  • Solid understanding of topology, materials, textures, proportion, and anatomy + animation and game limitations
  • Strong proficiency with Maya, Zbrush, Photoshop, and Substance Painter
  • Great communication, organisation and management skills with the ability to help mentor your colleagues
  • An ability to identify any risks and issues in the out-source pipeline and proactively seek solutions
  • An understanding of game art production process and pipeline and a passion for games
  • A strong artistic vision to translate both organic and hard surface characters from concept to game-ready assets
  • Strong knowledge of high-poly and low-poly modelling, digital sculpting and digital sculpting and an exceptional understanding of human anatomy, with solid knowledge of form, shape, structure, and silhouette in regard to modelling
  • A superior eye for value, colour, and detail in creating textures – combined with a strong understanding of PBR
  • An ability to perform under pressure to meet deadlines
  • An ability to embrace and provide constructive artistic feedback

We may also need you to complete an art test.

Pluses:

  • An avid gamer with a deep understanding of our game, Path of Exile
  • Experience working in the game industry highly regarded

Job Details
Skills: 3D Modeling, Character Modeling, Digital Sculpting, High-poly Modeling, Low-poly Modeling, PBR Texturing
Software: (not specified)
Industry: Games
Medium: Real time
Tags: Character Art

GGG
About the Studio
Grinding Gear Games
Auckland, Auckland Region, New Zealand
201-500 employees
Founded 2006
31 open roles
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