Modeler
Responsibilities:
- Work side-by-side with artists on the character team, under the direction of the Art Director to create the highest quality artwork and maintain artistic consistency and expectations set by the studio.
- Collaborate with our Lead Character Artist, Character Animator, and Character Rigger to review topology, design, and character goals.
- Work with fellow artists to establish and maintain an art pipeline for the character creation process.
- Assist with mentorship of other team members within the team.
- Coordinate with outsource artists and provide thorough and consistent feedback to our outsource team.
Requirements:
- 5+ years of professional experience in a Character Artist role.
- Experience with one or more outsource management project in game or film industry.
- Solid understanding of topology, materials, textures, proportion, and anatomy + animation and game limitations.
- Strong proficiency with Maya, Zbrush, Photoshop, and Substance Painter.
- Great communication, organisation and management skills with the ability to help mentor your colleagues.
- An ability to identify any risks and issues in the out-source pipeline and proactively seek solutions.
- An understanding of game art production process and pipeline and a passion for games.
- A strong artistic vision to translate both organic and hard surface characters from concept to game-ready assets.
- Strong knowledge of high-poly and low-poly modelling, digital sculpting and an exceptional understanding of human anatomy, with solid knowledge of form, shape, structure, and silhouette in regard to modelling.
- A superior eye for value, colour, and detail in creating textures - combined with a strong understanding of PBR.
- An ability to perform under pressure to meet deadlines.
- An ability to embrace and provide constructive artistic feedback.
Pluses:
- An avid gamer with a deep understanding of our game, Path of Exile.
- Experience working in the game industry highly regarded.
Job Details:
- Permanentsenior
- Relocation Assistance
Skills: 3D Modeling, Character Modeling, Digital Sculpting, High-poly Modeling, Low-poly Modeling, PBR Texturing
Software: Maya, Zbrush, Photoshop, Substance Painter
About the Company: Grinding Gear Games is the developer and publisher of Path of Exile, the award-winning online ARPG. Founded and headquartered in Auckland, New Zealand, the company was established in 2006 and released Path of Exile in 2013, winning GameSpot's PC Game of the Year Award that year. Since then, we have continued to evolve Path of Exile with over 45 expansions, eventually winning the 2020 BAFTA award for Best Evolving Game.
Path of Exile 2 is in full production and has been released in Early Access as of Q4 2024 - we're looking for world-class artists, animators and programmers to help us continue to develop it. Come be part of our story and join us at Grinding Gear Games