Back to all jobs
AA6

Lighting TD

Atlantis Animation
Freelance On-site
Location
Santa Cruz de Tenerife, Spain
Experience
Mid · Senior
Posted
Posted Apr 19, 2026
Medium
2D/3D animation and visual effects (VFX) for TV series, feature films, and commercials
Department
Lighting TD
Type
Freelance
Skills Required
Arnold Python
About the Role

Contract type: Temporary contract – 8 months

Work time: Full time

Location: Santa Cruz de Tenerife (On‑site)

Start date: 06.04.2026

Remote work: Not available

Responsibilities:

  • Technical Problem Solving & Tool Development: Diagnose and resolve complex technical issues related to lighting and rendering. Develop, maintain, and optimize tools, scripts, and workflows to automate tasks and improve efficiency within the lighting department.
  • Troubleshoot technical issues such as render noise, long render times, and memory usage in a modern path‑tracing renderer.
  • Workflow & Pipeline Integration: Collaborate with the Pipeline team and other departments (Look Development, Compositing, FX) to ensure seamless integration of lighting tools and processes within the broader production pipeline.
  • Look Development Support: Work closely with Look Development and Surfacing artists to ensure shaders and assets behave correctly within lighting and color pipeline requirements.
  • Complete assigned tasks within established deadlines, following direction from Supervisors and Leads.
  • Maintain organized, clean, and well‑documented files and scripts, ready for downstream use and internal documentation (e.g. Wiki pages).

Requirements:

  • Proven experience working as a Lighting TD in the TV animation industry.
  • Ability to deliver high-quality lighting renders under tight deadlines.
  • Strong understanding of USD‑based pipelines and experience collaborating with multiple departments.
  • Solid knowledge of lighting fundamentals and industry‑standard tools.
  • Strong understanding of color spaces, bit depth, and lighting data representation, including ACES.
  • Ability to script using Python.
  • Strong understanding of physically based rendering.
  • Good knowledge of rendering efficiency and optimization techniques.
  • Proven experience with Arnold.
  • Experience using production tracking tools such as ShotGrid (Flow).
  • Excellent communication skills and ability to work effectively in a collaborative team environment.
  • High attention to detail.
  • Fluent in English (spoken and written).
  • Ability to work on‑site at our studio in Tenerife.
  • A valid EU/Spanish work permit is required.

Nice to have:

  • Experience with Qt.
  • Experience working with Nuke.
  • Experience in shading.

This position has been filled.

AA6
About the Studio
Atlantis Animation
Santa Cruz de Tenerife, Santa Cruz de Tenerife, Spain
51-200 employees
Founded 2019
11 open roles
View Studio Profile Visit Website