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Lighting TD
Atlantis Animation
Freelance On-site
Skills Required
Arnold Python
About the Role
Contract type: Temporary contract – 8 months
Work time: Full time
Location: Santa Cruz de Tenerife (On‑site)
Start date: 06.04.2026
Remote work: Not available
Responsibilities:
- Technical Problem Solving & Tool Development: Diagnose and resolve complex technical issues related to lighting and rendering. Develop, maintain, and optimize tools, scripts, and workflows to automate tasks and improve efficiency within the lighting department.
- Troubleshoot technical issues such as render noise, long render times, and memory usage in a modern path‑tracing renderer.
- Workflow & Pipeline Integration: Collaborate with the Pipeline team and other departments (Look Development, Compositing, FX) to ensure seamless integration of lighting tools and processes within the broader production pipeline.
- Look Development Support: Work closely with Look Development and Surfacing artists to ensure shaders and assets behave correctly within lighting and color pipeline requirements.
- Complete assigned tasks within established deadlines, following direction from Supervisors and Leads.
- Maintain organized, clean, and well‑documented files and scripts, ready for downstream use and internal documentation (e.g. Wiki pages).
Requirements:
- Proven experience working as a Lighting TD in the TV animation industry.
- Ability to deliver high-quality lighting renders under tight deadlines.
- Strong understanding of USD‑based pipelines and experience collaborating with multiple departments.
- Solid knowledge of lighting fundamentals and industry‑standard tools.
- Strong understanding of color spaces, bit depth, and lighting data representation, including ACES.
- Ability to script using Python.
- Strong understanding of physically based rendering.
- Good knowledge of rendering efficiency and optimization techniques.
- Proven experience with Arnold.
- Experience using production tracking tools such as ShotGrid (Flow).
- Excellent communication skills and ability to work effectively in a collaborative team environment.
- High attention to detail.
- Fluent in English (spoken and written).
- Ability to work on‑site at our studio in Tenerife.
- A valid EU/Spanish work permit is required.
Nice to have:
- Experience with Qt.
- Experience working with Nuke.
- Experience in shading.
This position has been filled.