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BLI4

Graphics Engineer

Blizzard
On-site
Location
Irvine, California, United States
Experience
Senior
Posted
Posted May 19, 2026
Medium
AAA video game development and publishing, esports, and online gaming services
Department
Graphics Engineer
Type
Skills Required
HLSL Unity
About the Role

Job Description:

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations – only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.

We are looking for a Principal Software Engineer to help craft a new, unannounced game at Blizzard. Our team values creativity, collaboration, and a dedication to quality, and we are searching for contributors aligned to our core Blizzard values to join our team of dedicated game makers.

As a key member of the development team, you will be responsible for shaping the rendering architecture and visual pipelines that power high‑quality, scalable player experiences across multiple platforms. You are comfortable operating in a dynamic environment, navigating fluid priorities while maintaining strong technical vision and ownership.

This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA.
Remote candidates within the United States and Canada will also be considered.

Responsibilities:

  • Designs and implements rendering systems, shader frameworks, and graphics pipelines in Unity to support high‑quality visuals across multiple platforms.
  • Partners closely with artists and technical artists to develop scalable art workflows, asset pipelines, and tools that enable efficient content creation.
  • Profiles and optimizes CPU, GPU, memory, and asset performance to ensure players can enjoy the game with smooth performance and minimal time to fun.
  • Develops and improves asset delivery and patching workflows for the game client, including asset bundling strategies that support efficient and seamless updates.
  • Mentors and collaborates with other engineers, helping guide graphics and runtime architecture while setting a strong technical vision for visual systems and pipelines.

Minimum Requirements:

Experience

  • 13+ years of professional software engineering experience, including significant hands‑on experience in real‑time graphics or rendering engineering on shipped Unity games across multiple platforms.
  • Deep experience building and optimizing graphics systems in Unity, including familiarity with the Universal Render Pipeline (URP) and/or Scriptable Render Pipelines (SRP).
  • Advanced experience developing and optimizing shaders using HLSL and ShaderLab, including GPU techniques such as compute shaders.

Skills & Knowledge

  • Strong knowledge of modern real-time rendering techniques, including physically based rendering, lighting and shadowing, post-processing, and material systems.
  • Expertise in profiling and optimizing CPU, GPU, memory usage, and asset loading during both gameplay and runtime.
  • Experience working within graphics performance budgets, texture streaming strategies, and asset memory management across platforms.
  • Proven ability to work collaboratively within teams and foster productive partnerships across all disciplines.
  • Demonstrated ability to inspire colleagues through an enthusiastic approach to game development and a commitment to continuous improvement of core skills.
  • Ability to take initiative and manage responsibilities independently, demonstrating strong ownership and accountability.
  • Experienced and knowledgeable player of a wide range of games, using this perspective to inform creative and technical decisions.

Extra Points

  • Experience developing shared libraries, rendering tools, or art workflow improvements in Unity.
  • Experience working with audio middleware such as Wwise, FMOD, or Fabric within Unity-based games.
  • Familiarity with Blizzard games.

Required Application Materials

  • Resume.
  • Portfolio, GitHub, or examples of relevant technical work (if available).

In the U.S., the standard base pay range for this role is $146,000.00 - $270,004.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

BLI4
About the Studio
Blizzard
14 offices
10001+ employees
Founded 1991
39 open roles
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