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SCO

Gameplay Designer

Scopely
Featured Remote
Location
Culver City, California, United States
Experience
Senior
Posted
Posted Apr 9, 2026
Medium
Games + Publishing
Department
Gameplay Designer
Type
Skills Required
About the Role

What You Will Do

  • Create compelling tools and abilities that empower players in expressive, creative ways.
  • Iterate on and polish core player movement systems.
  • Design environmental features that serve both as obstacles and opportunities in gameplay.
  • Implement encounters for players that can be approached in multiple ways to deliver a robust gameplay sandbox.
  • Partner with other gameplay, content, and level designers to foster player creativity and emergent play.
  • Ensure gameplay appeals to a broad audience while still delivering deep engagement and replayability.
  • Collaborate across disciplines (animation, art, audio, VFX, engineering, UI/UX) to deliver responsive, readable, and impactful gameplay.

What We’re Looking For

  • Proven track record designing and shipping gameplay elements (e.g., weapons, hero kits, ability designs) for a live service.
  • Experience using level design tools to layout encounters in an action‑adventure game, with emphasis on player agency and alternate approaches.
  • Passion for developing action sandboxes that prioritize player expression and creativity.
  • Fluency in how animation, audio, and effects shape the feel of gameplay.
  • Strong thematic sense, able to wrap mechanics in evocative, resonant presentation.
  • Hands‑on implementation ability with enthusiasm for building things directly.
  • Systemic and goal‑driven design process, focusing on developing and validating gameplay through playtesting and iteration.
  • Clear communicator and culture leader.

Bonus Points

  • Knowledge of third‑person camera design for action games.
  • Mobile design background, especially on mobile games with real‑time action.
  • Familiarity with designing for cross‑platform games.
  • History of building gameplay to appeal to a broad audience.
  • Experience delivering emergent gameplay via physics.
  • Unity game engine knowledge.
SCO
About the Studio
Scopely
16 offices
1001-5000 employees
Founded 2011
64 open roles
View Studio Profile Visit Website