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Gameplay Designer
Scopely
Featured Remote
Skills Required
About the Role
What You Will Do
- Create compelling tools and abilities that empower players in expressive, creative ways.
- Iterate on and polish core player movement systems.
- Design environmental features that serve both as obstacles and opportunities in gameplay.
- Implement encounters for players that can be approached in multiple ways to deliver a robust gameplay sandbox.
- Partner with other gameplay, content, and level designers to foster player creativity and emergent play.
- Ensure gameplay appeals to a broad audience while still delivering deep engagement and replayability.
- Collaborate across disciplines (animation, art, audio, VFX, engineering, UI/UX) to deliver responsive, readable, and impactful gameplay.
What We’re Looking For
- Proven track record designing and shipping gameplay elements (e.g., weapons, hero kits, ability designs) for a live service.
- Experience using level design tools to layout encounters in an action‑adventure game, with emphasis on player agency and alternate approaches.
- Passion for developing action sandboxes that prioritize player expression and creativity.
- Fluency in how animation, audio, and effects shape the feel of gameplay.
- Strong thematic sense, able to wrap mechanics in evocative, resonant presentation.
- Hands‑on implementation ability with enthusiasm for building things directly.
- Systemic and goal‑driven design process, focusing on developing and validating gameplay through playtesting and iteration.
- Clear communicator and culture leader.
Bonus Points
- Knowledge of third‑person camera design for action games.
- Mobile design background, especially on mobile games with real‑time action.
- Familiarity with designing for cross‑platform games.
- History of building gameplay to appeal to a broad audience.
- Experience delivering emergent gameplay via physics.
- Unity game engine knowledge.