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Environment Artist
Gameloft
On-site
Skills Required
3ds Max Maya ZBrush Photoshop Substance Unreal Unity CryEngine
About the Role
Responsibilities:
- Modelling and texturing environments (terrain, key landmarks, props, architecture) based on concepts, reference, 3D mock‑ups, art direction and technical specifications.
- Modelling both organic and hard surfaces in high poly and low poly.
- Taking ownership of a level, being responsible for meeting deadlines while collaborating with Design, Art Lead and production teams as needed.
- Defining material and light properties for environment shaders.
- Contributing to the optimization of both data and workflow.
- Maintaining a keen eye for detail and correctness, easily identifying problems in modeled assets.
- Adapting, coordinating and sharing experience and technical skills with team members.