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GAM5

Environment Artist

Gameloft
On-site
Location
Ho Chi Minh City, Vietnam
Experience
Senior
Posted
Posted Apr 13, 2026
Medium
Game Development, Games as a Service (GaaS)
Department
Environment Artist
Type
Skills Required
3ds Max Maya ZBrush Photoshop Substance Unreal Unity CryEngine
About the Role

Responsibilities:

  • Modelling and texturing environments (terrain, key landmarks, props, architecture) based on concepts, reference, 3D mock‑ups, art direction and technical specifications.
  • Modelling both organic and hard surfaces in high poly and low poly.
  • Taking ownership of a level, being responsible for meeting deadlines while collaborating with Design, Art Lead and production teams as needed.
  • Defining material and light properties for environment shaders.
  • Contributing to the optimization of both data and workflow.
  • Maintaining a keen eye for detail and correctness, easily identifying problems in modeled assets.
  • Adapting, coordinating and sharing experience and technical skills with team members.
GAM5
About the Studio
Gameloft
5 offices
1001-5000 employees
Founded 1999
48 open roles
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