Engine Programmer
Location: On-site in Henderson, Auckland, New Zealand Relocation assistance (for the right candidate, if needed) Full time position - 40 hours a week
The position includes the following duties:
- Integrate and maintain the Metal API within our custom engine
- Solve Metal API specific issues across macOS/iOS platforms
- Communicate consistently with directors and colleagues
- Work within a multiskilled team environment to deadlines and schedules
You could be working on:
- Debugging shader bugs using Metal Shading Language (MSL)
- Fixing any MacOS/iOS crashes/issues during live-ops patching
- Optimising Metal build iteration time
- Improve engine diagnostics to improve reliability
We are seeking someone with:
- Strong knowledge of modern C++ & the metal-cpp Library
- MacOS/iOS engine performance optimization experience
- Excellent communication skills
- 3+ years of engine programming experience in a professional studio
- 1 or more successfully-published cross-platform titles, including Mac/iOS
Pluses:
- Experience with our game, Path of Exile
Code samples/portfolio showcasing custom C++ and metal-cpp required. Must be able to pass our technical C++ programming test (approximately one hour long)
Grinding Gear Games is the developer and publisher of Path of Exile, the award-winning online ARPG. Founded and headquartered in Auckland, New Zealand, the company was established in 2006 and released Path of Exile in 2013, winning GameSpot's PC Game of the Year Award that year. Since then, we have continued to evolve Path of Exile with over 45 expansions, eventually winning the 2020 BAFTA award for Best Evolving Game.
Path of Exile 2 is in full production and has been released in Early Access as of Q4 2024 - we're looking for world-class artists, animators and programmers to help us continue to develop it. Come be part of our story and join us at Grinding Gear Games