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GGG

Engine Programmer

Grinding Gear Games
Permanent On-site
Location
Auckland, New Zealand
Experience
Mid
Posted
Posted 10 days ago
Medium
Games + Interactive
Department
Engine Programmer
Type
Permanent
Skills Required
C++
About the Role

Responsibilities:

  • Development work on our in-house engine and tools
  • Maintain consistent communication with directors and colleagues
  • Collaborate with designers and artists to create tools that allow them to get great results
  • Ability to work to deadlines and schedule

Requirements:

  • Extremely strong knowledge of modern C++
  • Extremely strong knowledge of at least one modern graphics API
  • Three or more years of engine development or graphics programming experience
  • A Bachelor's degree in Computer Science, Software Engineering or equivalent

Preferred Qualifications:

  • Experience with development on multiple graphics APIs and platforms
  • Experience with our game, Path of Exile

Benefits:

  • Location: On-site in Henderson, Auckland, New Zealand
  • Relocation assistance (for the right candidate, if needed)
  • Full time position - 40 hours a week
  • Permanent position

About the Company:

  • Grinding Gear Games is the developer and publisher of Path of Exile, the award-winning online ARPG.
  • Founded and headquartered in Auckland, New Zealand, established in 2006.
  • Released Path of Exile in 2013, winning GameSpot's PC Game of the Year Award.
  • Continued to evolve Path of Exile with over 45 expansions, winning the 2020 BAFTA award for Best Evolving Game.
  • Path of Exile 2 is in full production and has been released in Early Access as of Q4 2024.
  • We're looking for world-class artists, animators and programmers to help us continue to develop it.
GGG
About the Studio
Grinding Gear Games
Auckland, Auckland Region, New Zealand
201-500 employees
Founded 2006
31 open roles
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