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Engine Programmer
Grinding Gear Games
Permanent On-site
Skills Required
C++
About the Role
Responsibilities:
- Development work on our in-house engine and tools
- Maintain consistent communication with directors and colleagues
- Collaborate with designers and artists to create tools that allow them to get great results
- Ability to work to deadlines and schedule
Requirements:
- Extremely strong knowledge of modern C++
- Extremely strong knowledge of at least one modern graphics API
- Three or more years of engine development or graphics programming experience
- A Bachelor's degree in Computer Science, Software Engineering or equivalent
Preferred Qualifications:
- Experience with development on multiple graphics APIs and platforms
- Experience with our game, Path of Exile
Benefits:
- Location: On-site in Henderson, Auckland, New Zealand
- Relocation assistance (for the right candidate, if needed)
- Full time position - 40 hours a week
- Permanent position
About the Company:
- Grinding Gear Games is the developer and publisher of Path of Exile, the award-winning online ARPG.
- Founded and headquartered in Auckland, New Zealand, established in 2006.
- Released Path of Exile in 2013, winning GameSpot's PC Game of the Year Award.
- Continued to evolve Path of Exile with over 45 expansions, winning the 2020 BAFTA award for Best Evolving Game.
- Path of Exile 2 is in full production and has been released in Early Access as of Q4 2024.
- We're looking for world-class artists, animators and programmers to help us continue to develop it.