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Concept Artist
Grinding Gear Games
On-site
Skills Required
About the Role
Job Description:
Research and create concept designs in a variety of mediums specific to the brief such as 2D drawings or 3D renders. Tasks include but not limited to characters, props, micro-transactions and other elements for the project.
Collaborate with other departments to brainstorm and interpret the project brief, working closely with directors, leads and concept team members to establish the overall visual style and ideas.
Participate in feedback consultations and self manage project timelines/schedules and report any issues to the team lead.
Requirements:
- 2+ years experience as a game concept artist
- A strong understanding of Path of Exile, its gameplay and themes, or similar ARPG games
- A superior eye for lighting, value, colour, texture and details
- A firm grasp of composition and anatomy as it relates to games
- Passion and ability for creating realistic, 'dark and gritty' visually appealing item, character and cosmetic designs
- An ability to take direction and work well within a team environment
- Problem-solving skills and the ability to evaluate time requirements
- A proactive and self-reliant approach to working
- Excellent communications skills, and able to work within a team environment
- A strong, relevant portfolio
Portfolio and/or reel demonstrating relevant artistic skills required.
Must be willing to complete an art test if requested to do so.