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GGG

Build Engineer

Grinding Gear Games
Permanent On-site
Location
Auckland, New Zealand
Experience
Mid
Posted
Posted 10 days ago
Medium
Games + Interactive
Department
Build Engineer
Type
Permanent
Skills Required
Python Bash C++ Buildbot ZFS Subversion Windows Ubuntu CentOS
About the Role

We are Grinding Gear Games, creators of the award-winning dark fantasy Action RPG Path of Exile. We're a world-class studio of more than 200 developers based in Auckland, New Zealand and we're currently expanding our system administration team.

We’re seeking an experienced Build Engineer to join our team at our office in Auckland, New Zealand.

Location: On-site in Henderson, Auckland, New Zealand Relocation assistance (for the right candidate, if needed) Full time position - 40 hours a week

The position includes the following duties:

  • Maintain and improve automated build, packaging, and deployment pipelines for our game Path of Exile.
  • Troubleshoot build failures
  • Optimise the reliability, speed, and visibility of builds and any related tools
  • Manage build infrastructure, including servers, scripts, and supporting services
  • Maintain version control workflows and automation around branching, merging, and release management
  • Work to strict deadlines and schedules, especially around releases and milestone delivery

Technologies used in this role - the more of these (or similar products) you have experience with, the better:

  • Buildbot
  • ZFS
  • Subversion
  • Microsoft and Linux distributions (Windows, Ubuntu, CentOS, etc)
  • Python
  • Bash
  • C++

We are seeking someone with:

  • At least 2 years of experience in a Build Engineer role OR a Bachelors Degree in IT or Software Engineering
  • Strong scripting or programming ability in relevant languages such as Python, Bash, or C++
  • Experience with continuous integration and build automation systems
  • Experience with system diagnostics, troubleshooting server faults, and performance analysis
  • Benchmarking, load testing, and performance profiling experience
  • Continuous integration (e.g. Buildbot)
  • Our game, Path of Exile
  • Understanding of C++ applications and debugging tools

The interview process will include a basic scripting aptitude test.

About the Company Grinding Gear Games is the developer and publisher of Path of Exile, the award-winning online ARPG. Founded and headquartered in Auckland, New Zealand, the company was established in 2006 and released Path of Exile in 2013, winning GameSpot's PC Game of the Year Award that year. Since then, we have continued to evolve Path of Exile with over 45 expansions, eventually winning the 2020 BAFTA award for Best Evolving Game.

Path of Exile 2 is in full production and has been released in Early Access as of Q4 2024 - we're looking for world-class artists, animators and programmers to help us continue to develop it. Come be part of our story and join us at Grinding Gear Games!

GGG
About the Studio
Grinding Gear Games
Auckland, Auckland Region, New Zealand
201-500 employees
Founded 2006
31 open roles
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