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GGG

Animator, 3D

Grinding Gear Games
On-site
Location
Auckland, New Zealand
Experience
Senior
Posted
Posted Apr 2, 2026
Medium
Games + Interactive
Department
Animator, 3D
Type
Skills Required
Maya
About the Role

Location: On-site in Henderson, Auckland, New Zealand Relocation assistance available for the right candidate

Position Type: Full-time – 40 hours a week

Duties:

  • Create quality 3D animations for Path of Exile under the direction of the Animation Lead for both gameplay and cinematics
  • Use your initiative, be proactive and share innovative ideas within the team
  • Be aware of project/task schedules and deliver work to deadlines
  • Be able to receive and provide constructive feedback

Requirements:

  • A minimum of 3 years of animation experience, including at least 1 year in a professional game studio environment
  • A strong ability to execute animations that truly understand and respect the importance of core gameplay mechanics and character performance
  • Solid knowledge of body mechanics, with experience animating general locomotion, melee, and magic combat for both bipedal characters and creatures/monsters
  • The ability to maintain a professional attitude, accept constructive feedback, and work both independently and collaboratively within a team
  • Proficiency in Maya
  • A self-motivated team player with excellent communication skills
  • Ability to perform in-character acting in front of a camera to support animation reference
  • An applicant must have examples of hand-keyed combat and gameplay animation for both bipedal characters and creatures in their portfolio, and be willing to complete a short, paid animation test if requested

Pluses:

  • Avid gamer with a deep understanding of Path of Exile and its themes
  • A sense of humor
GGG
About the Studio
Grinding Gear Games
Auckland, Auckland Region, New Zealand
201-500 employees
Founded 2006
31 open roles
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