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Animator, 3D
Grinding Gear Games
On-site
Skills Required
Maya
About the Role
Location: On-site in Henderson, Auckland, New Zealand Relocation assistance available for the right candidate
Position Type: Full-time – 40 hours a week
Duties:
- Create quality 3D animations for Path of Exile under the direction of the Animation Lead for both gameplay and cinematics
- Use your initiative, be proactive and share innovative ideas within the team
- Be aware of project/task schedules and deliver work to deadlines
- Be able to receive and provide constructive feedback
Requirements:
- A minimum of 3 years of animation experience, including at least 1 year in a professional game studio environment
- A strong ability to execute animations that truly understand and respect the importance of core gameplay mechanics and character performance
- Solid knowledge of body mechanics, with experience animating general locomotion, melee, and magic combat for both bipedal characters and creatures/monsters
- The ability to maintain a professional attitude, accept constructive feedback, and work both independently and collaboratively within a team
- Proficiency in Maya
- A self-motivated team player with excellent communication skills
- Ability to perform in-character acting in front of a camera to support animation reference
- An applicant must have examples of hand-keyed combat and gameplay animation for both bipedal characters and creatures in their portfolio, and be willing to complete a short, paid animation test if requested
Pluses:
- Avid gamer with a deep understanding of Path of Exile and its themes
- A sense of humor