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3D Artist
Grinding Gear Games
On-site
Skills Required
Maya ZBrush Substance Painter Photoshop
About the Role
Company: Grinding Gear Games
Location: Henderson, Auckland, New Zealand
Type: Full-time | On-site
What you'll do:
- Work with 3D artists, internal departments, freelancers and outsource studios to create the highest quality artwork and maintain artistic consistency and expectations set by the studio
- Critique, manage and prepare other artists' work to ensure functionality with our in-house tools and pipeline
- Create, improve and maintain the aesthetic of objects, characters and creatures for Path of Exile
- Serve as a central 3D role, helping communicate information and facilitate needs between various departments such as concept art, rigging, effects, animation, producers and game design
Requirements:
- Proficiency in Zbrush, Substance Painter, Maya and Photoshop
- Good general knowledge of Maya when it comes to modelling, texturing and basic rigging
- Good understanding of import/export processes using .obj/.fbx file formats
- Experience using one or more game engines
- Experience analyzing historical/ancient reference, and natural history, for sculptural and material details
- Strong problem-solving skills and the ability to evaluate time requirements
- Confidence and curiosity while learning from others, complex proprietary engine tools, and systems
- Excellent written and verbal English communication skills
- Fluent in art and design language, ability to communicate this verbally and visually
- Ability to work within a team environment
- Proactive and self-reliant
- Experience creatively reusing assets efficiently, and planning/designing modular, versatile assets
Portfolio requirements:
Must include examples/demonstration of non-artistic, technical and/or communication skills relating to asset production. For example: annotated paintovers, articulate artistic/technical feedback/critique, planning modular assets, kitbash.
Pluses:
- A deep understanding of Path of Exile
- Experience working in the game industry
- Personal projects related to 3D modeling
- Experience scripting in Maya (Python or MEL)
- Experience with node graph based materials
- Experience rendering 3D to 2D (Keyshot, Marmoset Toolbag, etc.)
Must be willing to complete a test if requested.