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GGG

3D Artist

Grinding Gear Games
On-site
Location
Auckland, New Zealand
Experience
Mid
Posted
Posted Apr 2, 2026
Medium
Games + Interactive
Department
3D Artist
Type
Skills Required
Maya ZBrush Substance Painter Photoshop
About the Role

Company: Grinding Gear Games

Location: Henderson, Auckland, New Zealand

Type: Full-time | On-site

What you'll do:

  • Work with 3D artists, internal departments, freelancers and outsource studios to create the highest quality artwork and maintain artistic consistency and expectations set by the studio
  • Critique, manage and prepare other artists' work to ensure functionality with our in-house tools and pipeline
  • Create, improve and maintain the aesthetic of objects, characters and creatures for Path of Exile
  • Serve as a central 3D role, helping communicate information and facilitate needs between various departments such as concept art, rigging, effects, animation, producers and game design

Requirements:

  • Proficiency in Zbrush, Substance Painter, Maya and Photoshop
  • Good general knowledge of Maya when it comes to modelling, texturing and basic rigging
  • Good understanding of import/export processes using .obj/.fbx file formats
  • Experience using one or more game engines
  • Experience analyzing historical/ancient reference, and natural history, for sculptural and material details
  • Strong problem-solving skills and the ability to evaluate time requirements
  • Confidence and curiosity while learning from others, complex proprietary engine tools, and systems
  • Excellent written and verbal English communication skills
  • Fluent in art and design language, ability to communicate this verbally and visually
  • Ability to work within a team environment
  • Proactive and self-reliant
  • Experience creatively reusing assets efficiently, and planning/designing modular, versatile assets

Portfolio requirements:

Must include examples/demonstration of non-artistic, technical and/or communication skills relating to asset production. For example: annotated paintovers, articulate artistic/technical feedback/critique, planning modular assets, kitbash.

Pluses:

  • A deep understanding of Path of Exile
  • Experience working in the game industry
  • Personal projects related to 3D modeling
  • Experience scripting in Maya (Python or MEL)
  • Experience with node graph based materials
  • Experience rendering 3D to 2D (Keyshot, Marmoset Toolbag, etc.)

Must be willing to complete a test if requested.

GGG
About the Studio
Grinding Gear Games
Auckland, Auckland Region, New Zealand
201-500 employees
Founded 2006
31 open roles
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